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Kadenze : Machine Learning for Musician and Artist

이도울 2020. 12. 28. 23:50
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사용자의 입력을 받아올 수 있는 있는 도구

Kinect

LeapMotion

Tilt Sensor

Input : sensor: game controller WebCam GPS

 

Chuck

Processing

 

 

Processing/ Decision Making: The computer decides what action to take

 

Output: Sound, synthesis, Game, Animation, etc

 

Wekinator

 

Nearest Neighbor

K-Nearest Neighbor

Decision stamp

Decision Tree

 

learning capacity and task

computers numerical value inputs

output Changes smoothly as the inputs char

 

Nearest - neighbor classifier

Euclidian distance

K Nearest Neighbor

- No training time Capable of arbitrarily complex boundaries

 

Decision stump

occam's razor

Decision tree entropy

 

Naive Bayes = 조건부 확률

 

Traning running can get information about how

 

Adaboost - Less likely to overfit

Decision stump - Very unlikely to overfit

SVM - Support Vector Machine - make higher dimensional and cut, if it is linear, make a bend to 3d spaces and cut the top. Very powerful several kernel types computation on new example is fast. 1. kernel projects data into higher Dimensional space Linear (least complex)

 

Audio

MFCCs

FFT

ConstantQ

 

Maximilian Marsyas

 

Dynamic Time DTW

Warping

fit the start and end Time and divide value into minimal size

 

 

Smoothing

Filtering with average sensors value

naive Bayes decision stump Nearest neighbor

 

HMM Hidden Markov Model

 

GVF

 

Weka toolkit

 

Data Mining

Practical Machine

Learning Tools and Tech

 

Pattern Recognition and Machine

 

- Classification

- Regression

- Temporal Modeling

 

Conference or Group or Resources

 

New InterFaces for Musical Expression

International Society of Music Information

International Symposium on Electronic Art

 

ACM multimedia CHI

ACM Cretivity & Cognition

 

Association for Computation Creativity

 

Unsupervised - make a cluster

 

Computational Creativity

 

Experiments in musical Intelligence <David cope>

 

 

 

 

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